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Commands & Variables
Console Commands
hmmm, it seems JC and the boys at id have changed some of these in the latest release, i've fixed the ones i know about, but undoubtably a cpl will be wrong. Live with it.
NB. If you're ever in doubt of a command, type what you know is right then hit TAB, if it's a valid command q3 will fill in the rest of it for you.
ie, typing cg_third then hitting tab will result in cg_thirdperson etc.
Enable Teamplay | |
set teamflags 3 set dmflags 1 map <mapname> devmap <mapname> team x (red, blue or free) team s for spectator mode |
sets teams on set teamplay mode on start server with <mapname> starts server with cheats on! join team red, blue or free join the spectators. |
Demos | |
demo q3testX g_synchronousclients 1 record <demoname> stopdemo timedemo 1 |
Plays the specifies demo ????? records to filename <demoname> stops demo recording runs demo full speed (no frames interpolated -- used for benchmarking |
Speed/Visual tweaks | |
r_stencilbits 8 vid_restart cg_shadows 1/2/3 cg_thirdperson 1 cg_thirdpersonangle x cg_thirdpersonrange x r_lodbias x cg_simpleitems 1 cg_gibs 0 try r_drawstrips 1 scr_conspeed x con_notifytime x cg_drawstatus cg_drawtimer cg_drawammowarning cg_drawkiller cg_drawcrosshairnames crosshairhealth r_flarefade x r_flaresize x r_flares x r_fastsky x maxfps x r_dynamiclight x crosshairsize x r_picmip x cg_marks x |
Set stencil buffer to 8bits. Only works on TNT, Rage128 etc.
Not 3dfx. Restart the gfx engine (useful when changing vars that only work at init time.) Set shadows to none/shitty circle/actual volumetric etc Third person view! 3rd P viewing angle 0=behind 180=in front etc. distance from player in 3rd P view Level of detail (same as "Geometric Detail" in menus, 2 looks like shit :) ) Simplifies some models. Gibs on/off fixes portal fuck ups on 3dfx hardware console scroll speed how long msgs stay on screen can't remember :) turn counter for quad on/off low ammo warning on/off tells you who fragged you show nick when you target a player crosshair goes red when your screwed :) flare fading time flare size flares on/off sky anims on/off caps framerate dynamic lighting on/off crosshair size (use with essobies crosshair, see Files, for your railing pleasure) mipmap level, 0=none=slow 1=normal=ok 2=everything mipmapped to hell=fast turns decals(blood, bulletholes etc) on/off |
If these aren't enough or are just plain wrong, you can try going to the ShugaShack, i'm prety sure they have an exhaustive list there.