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Quake 3 Arena Guides
Koensayr's infamous Cheap Kill GuideTM.
General Guides:
Lag-o-meter Explanation
This is the basics for the lag-o-meter (thanks to John Carmack):
The upper graph (blue/yellow) slides one pixel for every rendered frame. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time.
The lower graph (green/yellow/red) slides one pixel for every received snapshot. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network. Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally supressed to stay under the rate limit.
If you want to read that whole .plan update (it has a bunch of network info, including shit about RATE setting) click here.
Q3A Rocket Jump demos:
Including, some sweet-arse jumps from the rail to the quad in q3test2 and other assorted long distance RJs. (All jumps performed by Vision and koensayr of {vKm} ).
Also conatins demos(jump1.dm3 through jump12.dm3)
from Jump
Dammit! a great Q3A jumps page.